#ifndef RESOURCES_H
#define RESOURCES_H

// please order them follow alphabet

/* BUTTON TYPE */
#define BTN_TYPE_UPGRADE 1
#define BTN_TYPE_PRICE 2

/* CHARACTER */


/* CONFIGURATION */
#define UG_KEY "ug"

/* DOCUMENT */
#define DOC_INFORMATION "information.dat"
/* EVENT */
#define EVT_DEFAULT 1
#define EVT_CLICK_BUTTON 2

/* FACES */
#define FACE_MAIN "main"
#define FACE_STATUS "status"

/* FONT */
#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)
#define FONT_UVNHAILONG "UVN Hai Long.ttf"
#define FONT_BANGERS "Bangers.ttf"
#define FONT_FELT "Felt.ttf"
#define FONT_ARIAL "Arial"
#define FONT_DEKAR "Dekar Light.otf"
#define FONT_VPSALT "VPSALT.TTF"
#endif
#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)
#define FONT_UVNHAILONG "fonts/UVN Hai Long.ttf"
#define FONT_BANGERS "fonts/Bangers.ttf"
#define FONT_FELT "fonts/Felt.ttf"
#define FONT_ARIAL "fonts/Arial"
#define FONT_DEKAR "fonts/Dekar Light.otf"
#define FONT_VPSALT "fonts/VPSALT.TTF"
#endif
#if (CC_TARGET_PLATFORM == CC_PLATFORM_WIN32)
#define FONT_UVNHAILONG "fonts/UVN Hai Long.ttf"
#define FONT_BANGERS "fonts/Bangers.ttf"
#define FONT_FELT "fonts/Felt.ttf"
#endif

/* GAME STATE */
#define GS_MENU 0
#define GS_PLAY 1

/* REQUEST */
#define REQ_BEGIN_GAME 1
#define REQ_PLAY_GAME 2
#define REQ_INCREASE_SPEED 3
#define REQ_CORRECT_CHOICE 4
#define REQ_FINISH_GAME 5

/* INDEX */


/* IMG & ANIMATION */
#define IMG_BACKGROUND "bg.png"
#define ANI_LOGO "logo.png"
#define ANI_BUTTON_BXH "button-bxh.png"
#define ANI_BUTTON_FACEBOOK "button-facebook.png"
#define ANI_BUTTON_MEDAL "button-medal.png"
#define ANI_BUTTON_MUSIC_1 "button-music.png"
#define ANI_BUTTON_MUSIC_2 "button-music2.png"
#define ANI_BUTTON_RATE_1 "button-rate.png"
#define ANI_BUTTON_RATE_2 "button-rate-2.png"
#define ANI_BUTTON_REMOVE_ADS_1 "button-remove-ads.png"
#define ANI_BUTTON_REMOVE_ADS_2 "button-remove-ads2.png"
#define ANI_BUTTON_SHARE "button-share.png"
#define ANI_BUTTON_STORE_1 "button-store.png"
#define ANI_BUTTON_STORE_2 "button-store2.png"
#define ANI_CIRCLE "button.png"

#define ANI_BUTTON_RED "R-button.png"
#define ANI_BUTTON_YELLOW "Y-button.png"
#define ANI_BUTTON_GREEN "G-button.png"
#define ANI_BUTTON_BLUE "B-button.png"

/* TEXT */
#define TXT_GAMES "Games"
#define TXT_RECORD "Record"
#define TXT_TAP_TO_PLAY "Tap to PLAY"
#define TXT_SCORE "Score"
#define TXT_RED "RED"
#define TXT_BLUE "BLUE"
#define TXT_GREEN "GREEN"
#define TXT_YELLOW "YELLOW"
#define TXT_SAVE_STRING "{\"highscore\": %d, \"numberGames\": %d }"
/* NUMBER */
#define RED 1
#define BLUE 2
#define GREEN 3
#define YELLOW 4
#define TIME_FOR_NEW_COLOR 1


/* STATE */


#endif /* RESOURCES_H */


